Seems like a really cool idea...it's a little disappointing that this is *just* the level editor, because you can't get a feel for the game or the way that the algorithm will try to put them together (or something). Hopefully that will be added soon though. Another thing I just thought of: how are we supposed to get these levels that we've created over to you? This looks VERY intriguing and I am very excited to see where this goes next. Keep it up!
Hi, and thank you for showing interest in the project! This build was uploaded for a few people at my uni to test early in development. I'm almost finished getting the level generation done and it's coming along really well. The next few weeks will be spent on making other gameplay related things. If you'd like to contribute to the default dataset, feel free to send them to me in a zip file at darcy.matheson10@gmail.com and I'll check them out.
As a little bonus, here's a small map generated by the algorithm using 26 samples. The critical path is marked in red and all coins are reachable from this path as well.
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Very well polished; Good work!
So much personality in this little game, can't wait to see it go far!
Seems like a really cool idea...it's a little disappointing that this is *just* the level editor, because you can't get a feel for the game or the way that the algorithm will try to put them together (or something). Hopefully that will be added soon though. Another thing I just thought of: how are we supposed to get these levels that we've created over to you? This looks VERY intriguing and I am very excited to see where this goes next. Keep it up!
Hi, and thank you for showing interest in the project! This build was uploaded for a few people at my uni to test early in development. I'm almost finished getting the level generation done and it's coming along really well. The next few weeks will be spent on making other gameplay related things. If you'd like to contribute to the default dataset, feel free to send them to me in a zip file at darcy.matheson10@gmail.com and I'll check them out.
As a little bonus, here's a small map generated by the algorithm using 26 samples. The critical path is marked in red and all coins are reachable from this path as well.